Macrosystem Bogart SE Ver.4 User manual Manual de usuario Pagina 11

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Bogart SE 4 User manual
Chapter 3: Basics
3.1 Editing philosophy
Your system with Bogart SE operates in a non-linear fash-
ion. This means that every recorded scene can be accessed
instantly. The system does not have to wind tape to access
the desired scene. Direct access is achieved by recording the
video onto a hard drive and not onto tape . On tape, scenes
can only be accessed by time-consuming (re)winding . Hard
drives store data differently than tape, because hard drives
have a freely movable read/write head. This head can move
directly to any area of the disk in a way that is similar to that
of a record player needle, but in a very short time. This means
that there are practically no waiting times, even when jump-
ing from the beginning to the end of a video. This technique is
called “random access”. Random access (or direct access) is
the fundamental characteristic of a non-linear editing system. It
allows for a direct and total control over the recorded data.
The following principles apply to Bogart SE video editing:
1. Recording of the desired material (video and audio), either
completely or in designated sequences, which is stored in
independent projects
2. Splitting of the recorded material into individual scenes that
can each be named as you choose.
3. Trimming of the individual scenes (setting the In/Out points
to ignore unwanted footage) .
4. Sequential ordering of the trimmed scenes on the story-
board, in the order that you designate. You can also add Insert
Scenes, (the overlapping of video without affecting the original
audio)
5. Selection and use of transition effects (e.g. crossfade,
double exposure, etc .), with preview of the effects, and when
you like what you see, the effects can be rendered, even in the
background, if necessary
6. Selection of image processing effects (e.g. solarize, sharp-
en, etc .) to add to scenes or entire sequences
7. Titling of the storyboard (the addition of text in different
fonts, sizes, colors, and effects)
8. Audio mixing with up to six tracks for original sound, com-
mentary, background music and sound effects
9. Recording of the finished project on DV/HDV tape or, export
to several multimedia formats on external storage media or
CD, DVD or Blu-ray. And of course, you can record and edit
more footage at any time. There is no set sequence. This list
serves only to outline the basic concepts involved.
3.2 The user interface
Your system makes use of the Bogart SE user interface, which
contains various elements. These elements are explained here,
although they are fairly obvious. To use a function, click on the
appropriate button. Light buttons can be selected (clicked).
Dark buttons are inactive and cannot be clicked. Using certain
functions may cause some buttons to de-activate, meaning
they cannot be used. Some buttons may appear usable but at
the moment have no corresponding function. When they are
clicked, a red, crossed-out circle appears indicating that no
function is currently possible.
Help Texts (bubble help)
Navigate the screen pointer across a user-interface element
that is only represented by a symbol, and let it rest there for
a little while. After about one second, a Help Text will appear
just above this interface element, telling you what the function
does. As soon as you move the pointer again, the Help Text
will disappear. This function is available for most symbols;
however, it is not available for all add-on products. You can
(de-)activate the Help Texts by going to `Settings´ and then
`Operation`.
In a similar manner, information with respect to a scene will be
displayed when you pause the mouse pointer on a scene in the
Storyboard or in the scene bin. You will be shown information
on the indicated scene.
Buttons
Buttons are simple fields containing text captions that describe
the functions they perform. They cause something to hap-
pen when they are clicked upon, and they are usually clearly
labeled. For example, clicking with the left trackball button on
the “Delete” button causes the selected scene to be deleted.
Selection buttons
These buttons are indicated with three small, white horizontal
bars in the upper right corner. Clicking with the left trackball
button opens a list of different options. You can scroll among
them with the trackball (by rolling the ball up and down). The
currently active field will be highlighted. Clicking on the left
trackball button then activates the selected option. Clicking on
the right trackball button cancels the operation and restores
the original situation.
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